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About Digital Art / Hobbyist Core Member Jason GalterioMale/United States Recent Activity
Deviant for 3 Years
3 Month Core Membership
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Jason's DAZ Textures-Bricks by JasonGalterio Jason's DAZ Textures-Bricks :iconjasongalterio:JasonGalterio 3 0 IRAY Wood Shaders (v2) by JasonGalterio IRAY Wood Shaders (v2) :iconjasongalterio:JasonGalterio 1 2 IRAY Wood Shaders by JasonGalterio IRAY Wood Shaders :iconjasongalterio:JasonGalterio 11 13 Pandora005 by JasonGalterio Pandora005 :iconjasongalterio:JasonGalterio 5 0 Pandora004 by JasonGalterio Pandora004 :iconjasongalterio:JasonGalterio 5 0 Pandora003 by JasonGalterio Pandora003 :iconjasongalterio:JasonGalterio 7 0 Pandora002 by JasonGalterio Pandora002 :iconjasongalterio:JasonGalterio 6 0 Pandora001 by JasonGalterio Pandora001 :iconjasongalterio:JasonGalterio 2 0 Thank You Ziggy by JasonGalterio Thank You Ziggy :iconjasongalterio:JasonGalterio 14 12 Fireworks Study 7 by JasonGalterio Fireworks Study 7 :iconjasongalterio:JasonGalterio 3 0 Fireworks Study 6 by JasonGalterio Fireworks Study 6 :iconjasongalterio:JasonGalterio 7 1 Fireworks Study 5 by JasonGalterio Fireworks Study 5 :iconjasongalterio:JasonGalterio 4 5 Fireworks Study 4 by JasonGalterio Fireworks Study 4 :iconjasongalterio:JasonGalterio 3 0 Fireworks Study 3 by JasonGalterio Fireworks Study 3 :iconjasongalterio:JasonGalterio 3 6 Fireworks Study 2 by JasonGalterio Fireworks Study 2 :iconjasongalterio:JasonGalterio 2 0 Fireworks Study 1 by JasonGalterio Fireworks Study 1 :iconjasongalterio:JasonGalterio 2 0

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Critiques


Your drawing skill is obvious and easy to see. You are very gifted in that respect and I am envious at that ability. What I think is le...

by Kireya

First of all, very impressive work. I would be very interested in hearing the conceptual process you went through to come up with it. T...


My first immediate thought, the background wall, door and plants are very well done. The stone runner provides a really nice transition...

by Ean-Sze

Very nicely done. The skin textures are excellent, just the right amount of displacement / bump to be believable. Just enough reflectiv...

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JasonGalterio
Jason Galterio
Artist | Hobbyist | Digital Art
United States

Activity


Jason's DAZ Textures-Bricks
This is a preliminary release of another Iray Shader package for Daz Studio.

This package is intended for bricks and tiles, both for walls and floors. The goal was to minimize the number of textures needed, but maximize the versatility of the shaders.

So included in this package is...
139 different base color shades,
20 different brick / tile patterns (using displacement),
a method for using the 139 different colors to shade the grout areas, and
4 different metallic flake patterns to provide some color shading across the base colors.

Right now this is just a preliminary release to see if there is anything missing or a better way to set up the functionality.

All of the shaders work, so no functionality is missing from the anticipated final. I would say that these are about 95% of the way to complete.

I would appreciate any and all feedback.
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Bricks-Example by JasonGalterio

I am looking for someone (or someones) that might be interested in previewing another DAZ Studio / Iray Shader package I am working on.

This Shader package is designed for Brick / Tile surfaces for both walls and floors.

My intention was to create a flexible Shader set that was low on disk space and memory impact.

Right now this package has a total of 268,561,900 Shaders in it.

How did I get to such a ludicrous number?

139 Base Colors x
20 Brick / Tiles Patterns x
139 Grout Colors x
5 Metallic Flake Patterns (1 Being No Flakes at All) x
139 Metallic Flake Colors =
268,561,900 Total Possible Combinations

(I have left out things like varying levels of Glossiness and Tiling.)

Right now all of the Shaders are functional and not erroring out, but some of the window dressing is missing (icons, instructions, etc.). Which is why I would like to have another set of eyes take a look at it and see if I am missing anything.

The package works by selecting the surface in question, then applying a Base Color shader to it. This color covers the entire surface.

Then a Brick / Tile pattern is applied using a different set of shaders. This shader uses the displacement function to create the surface pattern. The strength, depth and height, as well as detail level is controlled by another shader.

Following this a Grout color shader is applied that changes the color between the various tiles.

A set of optional Metallic Flake shaders can then be applied (pattern and color) which will allow some variation to the texture so that the surface isn't one uniform color.

This is all accomplished using a total of 244 texture files, but each surface will only require a maximum of three:
1. brick / tile pattern,
2. an inverse of the brick / tile pattern (to define the grout),
3. and the metallic flake pattern (if used).

[If you are wondering why there are 244 texture files, that is because each brick / tile pattern has 6 scaled variants. This is to offset any automatic tiling used with the flake pattern (or other shading patterns).]

If you are interested, shoot me a Note and I will discuss the specifics.
IRAY Wood Shaders (v2)
v2: Removed some nuisance references that caused an error message to be displayed. Error message did not affect use, but was certainly annoying.

Contained in this ZIP file is a set of IRAY Wood Shaders for DAZ Studio.

I was frustrated by the lack of pattern floor and wall shaders in my library, so I decided to go about creating my own.

These shaders are broken up into two major categories: natural patterned shaders and plank shaders.

Each of these categories are then broken down into a couple of sub categories for different styles. Each of these style categories uses a single bump / displacement map of their own. I did this so that there would be consistency across the categories, while maximizing the different color and hue shades for each sub item.

Most of the source textures are seamless.

Also included are separate shaders that control other aspects of the shaders: gloss, tiling, bump, displacement, top coat, etc.

No installation is required beyond unzipping the archive to a runtime content directory.

The shaders are free to use for both hobby and commercial projects. All I ask is that you provide any feedback that might come to mind.

If you have any questions about useage of these, please feel free to contact me.

If this package is well received, then I will post additional shader packages.

Enjoy!
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IRAY Wood Shaders
OLD VERSION! NEW VERSION HERE:
IRAY Wood Shaders (v2) by JasonGalterio

Contained in this ZIP file is a set of IRAY Wood Shaders for DAZ Studio.

I was frustrated by the lack of pattern floor and wall shaders in my library, so I decided to go about creating my own.

These shaders are broken up into two major categories: natural patterned shaders and plank shaders.

Each of these categories are then broken down into a couple of sub categories for different styles. Each of these style categories uses a single bump / displacement map of their own. I did this so that there would be consistency across the categories, while maximizing the different color and hue shades for each sub item.

Most of the source textures are seamless.

Also included are separate shaders that control other aspects of the shaders: gloss, tiling, bump, displacement, top coat, etc.

No installation is required beyond unzipping the archive to a runtime content directory.

The shaders are free to use for both hobby and commercial projects. All I ask is that you provide any feedback that might come to mind.

If you have any questions about useage of these, please feel free to contact me.

If this package is well received, then I will post additional shader packages.

Enjoy!

EDIT: If you don't own Collective3d Create a Room Xpack 3 from DAZ3D then you will most likely receive an error when applying some of these shaders. This is because I used that model to test the shaders. It is just a nuisance error and will not affect the use of the shaders. I am going to root out the reference and upload a new ZIP file.

EDIT 2: A newer version, fixing the reference error, has been posted here:
IRAY Wood Shaders (v2) by JasonGalterio
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Pandora005
This sequence of photos is from a recent preview event that I was invited to for "Pandora: The Land of Avatar" world at Disney's Animal Kingdom in Orlando, Florida.

The attention to detail for the landscape; the colors and the structures, was excellently done and really gave the impression of an alien world. The allusions to Roger Dean's artwork were very apparent and quite unnerving to see in real life.

The ride we were allowed to preview ride was excellent as well, like the Soarin ride on steroids.
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:iconchanteur-de-vent:
Chanteur-de-Vent Featured By Owner Mar 29, 2017  Hobbyist General Artist
Thank you for the fave.
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:icon3wyl:
3wyl Featured By Owner Feb 28, 2017  Hobbyist General Artist
Hello! :wave:

:iconprojectcomment: has been an active group for seven years to help support artists like you, so welcome to our group! :heart:

Our front page lists fun and games that you can jump into whenever you like! We also have a Discord server, if you just want to hang out in a social and fun place, chat about art, projects and more! :eager:

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We hope you have an awesome time in our group! If you have any thoughts, suggestions, concerns, etc. please don't hesitate to send us a note! :typerhappy:
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(1 Reply)
:iconknighttek:
KnightTek Featured By Owner Jan 26, 2017  Hobbyist Digital Artist
Thank you for the :llama: ! :squee:
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:iconseriesartiststarter:
SeriesArtiststarter Featured By Owner Dec 5, 2016  Hobbyist Digital Artist
Hola~! Thank you ever so kindly for the point trade, may the llama guide you on your artistic journey and into a bright new year!

Take care, rock on and just keep on following you're passion~!

Thanks again! ^W^
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:iconceceandliz2427:
CeceAndLiz2427 Featured By Owner Dec 1, 2016  Hobbyist Traditional Artist
Thanks for the trade!
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