I am looking for someone (or someones) that might be interested in previewing another DAZ Studio / Iray Shader package I am working on.
This Shader package is designed for Brick / Tile surfaces for both walls and floors.
My intention was to create a flexible Shader set that was low on disk space and memory impact.
Right now this package has a total of 268,561,900 Shaders in it.
How did I get to such a ludicrous number?
139 Base Colors x
20 Brick / Tiles Patterns x
139 Grout Colors x
5 Metallic Flake Patterns (1 Being No Flakes at All) x
139 Metallic Flake Colors =
268,561,900 Total Possible Combinations
(I have left out things like varying levels of Glossiness and Tiling.)
Right now all of the Shaders are functional and not erroring out, but some of the window dressing is missing (icons, instructions, etc.). Which is why I would like to have another set of eyes take a look at it and see if I am missing anything.
The package works by selecting the surface in question, then applying a Base Color shader to it. This color covers the entire surface.
Then a Brick / Tile pattern is applied using a different set of shaders. This shader uses the displacement function to create the surface pattern. The strength, depth and height, as well as detail level is controlled by another shader.
Following this a Grout color shader is applied that changes the color between the various tiles.
A set of optional Metallic Flake shaders can then be applied (pattern and color) which will allow some variation to the texture so that the surface isn't one uniform color.
This is all accomplished using a total of 244 texture files, but each surface will only require a maximum of three:
1. brick / tile pattern,
2. an inverse of the brick / tile pattern (to define the grout),
3. and the metallic flake pattern (if used).
[If you are wondering why there are 244 texture files, that is because each brick / tile pattern has 6 scaled variants. This is to offset any automatic tiling used with the flake pattern (or other shading patterns).]
If you are interested, shoot me a Note and I will discuss the specifics.